



- Ok, so you've heard the joke before: Evian is Naive
spelled backwards. Well, I hadn't heard the joke when I
modeled this. I always thought that people who buy
water are naive. I come from a place where fresh water is
in no short supply, so it seems foreign to me to buy it,
especially when it tastes exactly like tap water (unlike
Perier, which is naturally carbonated.) This frame is
from an as-yet unanimated parody of the first Listerine
"Plaque Fighter" ad. It is currently in the
works, but on a back burner.
- My intention is to mimic the Listerine ad as closely as
possible, but using my own objects and objectives.
- The bottle was created using a very basic lathe
operation on a cross section that I drew using a real
Evian bottle as a guide. The surface is clear, and highly
refractive and reflective. The blue you see in the image
is actually reflection, not refraction. There is nothing
blue behind the bottle that could be refracting into the
camera, but behind the camera is a cave opening, which is
reflected in the bottle's surface.
- Although it isn't obvious in this picture, I've used a
bump map on an oval surface as part of the bottle, near
the neck, to make my signature initials visible in the
bottle. Just like the little skier/letter e in the neck
of an Evian bottle. In a full-fledged animation, this
would be visible by the difference in
reflection/refraction, but as I said, I only did this
single frame, so it's hardly noticable.
- The label was drawn by me in Corel DRAW. I first did a drill
function on the area of the bottle which would have the
label, and named that surface label.
Then I used the bitmap as a colour texture map. The
bitmap wraps around the whole bottle, the back of which
can be seen from the outside because the surface is
double-sided.
- The sword and shield are basic shapes with surfaces that
reflect the surroundings. The sword has "Sean
Huxter: Animator" etched into its blade, and the
shield has a rough bump-mapped texture, as if it were
pounded many times by a dull instrument.
- The cave was simple, I just used a ball, roughed it up a
bit with jitter, and cut an opening into its wall,
which is behind the camera. I used a simple floor, and
used a rocky bitmap as a diffuse map on a dark brown
colour.
- Later I will be adding torches nailed to the rocky walls
of the cave. They will be realistic flame, and will
provide back-lighting for the animation.







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these pages © Sean Huxter.