



- This was modeled over Christmas of 1995 as a test. My goal was to create
a creature that would be used in an adventure videogame. I chose a Queen Insect
as my topic because I had been thinking of just such a creature for an animation.
I placed her in a cave with eggs around. In a game, this creature would stand
over ten feet tall and be a big threat to any human who encroached on her
inner sanctum.
- The head was designed as an oval in one layer of Modeler,
then mirrored to the other side. A boolean function
joined them together, and I meta-formed the shape until I
got more or less what I wanted. I did the same for the
body.
- The segmented slug-like egg sac portion of the body was a
collection of tire-like shapes joined together in Modeler
until I had the form I wanted for the rear of the Queen's
body. The stripe along the side is a bitmap I drew in
CorelDRAW after having rendered a side view of the sac.
- I used CorelDRAW for all of the texture mapping for this
creature, especially the yellow/red body markings. These
insect warning signs are colour mapped, diffuse mapped,
and luminousity mapped. Even in the dark, these markings
glow.
- The eggs around the queen are slightly transparent, and
very specular, for a very nice translucent larval effect.
The eggs are bump-mapped with a large fractal pattern so
as to make them uneven and organic. They both reflect and
refract their surroundings.







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these pages © Sean Huxter.